A great logic strategy game that uses mancala mechanics. It is ideal for family play and is guaranteed to appeal to both beginners and experienced players.
Mankala miracles from Katala
This is an abstract strategy based on the engine of good old Mankala, supplemented with an auction, collection of sets, activation of actions and even elements of territory control.
Before starting a game of 30 tiles, the playing field of the Sultanate is arranged - 5 by 6 cells. Three random meeples are placed on each tile (they are drawn at random from the bag).
Opens 9 cards from the resource deck and 3 genie cards from the corresponding deck. Players take camel chips of their color, turn order markers (in a two-player game - 2 markers each) and 50 coins from the bank.
Gameplay
The game consists of rounds. Each round is divided into auction and action phases.
Players take turns, according to the position of their tokens on the turn order scale, move tokens to free auction track divisions and immediately pay their bids. When a player places a marker at the "0" position, all markers at "0" will move up. There are three "0" positions on the auction track, so a maximum of three markers can fit there.
Players go according to the position of their markers on the auction track, from high bids to low bids, right to left and from the bottom divisions of the "0" column to the top.
On his turn, the player moves a token from the auction track to the nearest free cell on the turn order scale, then chooses a tile on a field that has at least 1 meeples, takes all meeples from it, and places them one by one on consecutive tiles connected orthogonally So, the player gets a certain route, and its length is equal to the number of meeples taken. Diagonals and reversing while driving are prohibited.
When a player places the last meeple, there must be at least one meeple of the same color on the current tile. The player takes the last meeples and all meeples of the same color into their hand. If there are no meeples left on the tile after that, the player puts out their camel and gains control of that tile.
A player`s action depends on the color of the meeples in their hand:
Next, the player takes the action of the tile on which he completed his move:
Genies provide victory points at the end of the game and allow you to enjoy various bonus effects, such as capturing free tiles, receiving coins when someone buys genies or moves through a controlled tile, double the profit from construction, place palaces and palm trees, add meeples from a bag to field, exchange slaves for resources, etc.
If desired, the player can sell card sets of various goods.
The round ends when the last player moves. A number of cards in the market are replenished with resources up to 9, and a number of genies - up to three.
End of the game
If someone puts out their last camel OR no one can move the meeples according to the rules, the game ends at the end of that round.
Players proceed to counting points:
The player with the most points wins.
Publisher: Lord of Boards
Language: Ukrainian
Players: 2-4
Play time: 40-80 m
Age: 13+