Managing a Tribe in 100,000 BC
The game will take players to those ancient times, when humanity had already mastered stone, and was making tools from it for work, hunting and fighting other tribes. Players will try to succeed in this hostile and disorderly world, the world in 100,000 BC. They will extract resources - gold, stone, clay and wood, build huts from them and try to increase the number of their tribe, without limiting it in food.
Gameplay
The game lasts several rounds, each of which consists of three consecutive phases.
- Placement of workers. During this phase, players take turns, starting with the first player and continuing clockwise, placing their hunters in the cells of different locations on the playing field. Each location is responsible for its own type of resource and has its own restrictions on the number of workers. The more workers you send to a location, the more resources you can potentially earn during the round.
You can send workers to the following locations:
- Workshopis a location on your board where you can place a maximum of one worker. The Workshop allows you to get one tool token, which helps influence the results of dice rolls and get more resources.
- Hut- requires placing exactly two workers so that at the end of the round they grow a third.
- Fields- improves your agricultural land on the corresponding track, thanks to which you harvest a larger crop each round.
- Hunting Grounds - a location on the playing field that has no limit on the number of workers of any player. Here you can get food that will be needed to feed your hunters. Food in the game is by definition not a resource, and is therefore represented by cardboard tokens with a denomination (resources in the game are wooden).
- Resource locations - locations on the playing field that have a limit of seven cells for workers. You get clay, wood, stone, and gold from locations.
- Civilization cards and building tiles - you can only place one worker on them, but you also have to pay the cost of the tile or card to get them in the next phase. Each card and tile is considered a separate location.
Buildings earn victory points for adding them to the player`s board, and cards have immediate effects (activated upon receipt) and culture and profession symbols (needed to collect sets for which you will receive victory points at the end of the game).
- Performing actions. During this phase, players perform actions with placed figures. There is no need to roll dice to receive a card or building, improve farming, or raise a new worker. In other locations, you must roll as many dice as the number of workers placed in the location, and divide the result by the difficulty of collecting the resource - the resulting number is the number of resources you have collected this round. The easiest is to collect food (divide by 2), and the most difficult is gold (divide by 6).
- Feeding the Tribe. At the end of the round, you must first harvest the crop (obtain the amount of food corresponding to your agriculture development indicator), and then discard as many food tokens as you have workers. Even one underfed worker will mean famine, and if you bring the tribe to famine, you must lose 10 victory points. You can also discard any wooden resource token as if it were food.
At the end of the round, you must refresh the number of civilization cards and building tiles, and also turn over the used tool tokens. The first player`s marker is then passed to the next player clockwise.
End of the game
The game ends as soon as the deck of civilization cards or the stack of building tiles is exhausted - the tribes are developed enough to move on to the next era.
After that, the final calculation of points that can be obtained for buildings and sets of symbols on the cards continues: you can collect sets of culture symbols separately, and separately of profession symbols. A profession symbol gives VP in its field (agriculture, construction, number of figures and development of tools). The participant with the highest winning score wins.