Deep regretts is a card strategic mountain game about bizarre fishing for 1-5 players, inspired by the works of Howard Lavraft and Herman Melville, as always in careful localization from the game. You have to spend a difficult week, competing with other fishermen for the best catch, while suppressing your pity and following the level of your own madness. Every day you will fish in local waters or spend time in the port, selling catch, in search of new equipment or pouring eyes in tavern in the hope of forgetting your sadness. The victory will be won by the fisherman whose catch will be the most valuable and the sense will be the healthiest.
players will spend 6 days (rounds) as captains of their own ships. Each round, not taking into account the preparation of energy cubes, fishing tools and manipulations with components on the table, begins with the announcement of each fisherman, whether it will go to fishing or remain in the port.
Most rounds will run on open water, where you will catch the usual or terrible creatures at 3 different depths, presented in the form of cards on the ocean tablet. Starting from the lowest depth, you will choose one card of fishing, based on the shadow of the creature that comes from the thickness of the water. To please the catches of the usual size or to challenge a larger creature is the choice for you. After selecting the map, it is turned over, thus revealing the creature. Some animals may have certain effects that need to be played either immediately when opened or during catching.
Therefore, this water dweller can now be caught by paying the amount of energy specified on the card among the player`s energy cubes, or giving up the creature, leaving it to lie in its place. If the energy is enough - welcome, the day lived is not in vain. If not, spend one energy dice and take at least some fry from a separate log. Such cards are difficult to call catches, but they will be useful at the next exit to the sea or in the port.
Want to see what deep regretts hides in depth? Spend a cube, throw anchor and dip the dome but be ready to meet more strange ... fish.
So what`s with the port? Come back there if you want to do something of the following:
the horrors seen are burdened by the mind. Pull the pity cards every time you catch, eat or sell something spooky. The player with the greatest number of cards of regret at the end of the game should lose his most valuable catch. The more pity you have, the deeper you slip into the paws of madness. It affects the prices of fish and gives more freedom, but be extremely cautious as it will be even more difficult to control.
At the end of day 6, players count the winning points. They are influenced by the cards of creatures on the hand, the trophies, the cards of regret, and whether you threw your ship during the game. The one who scored the most points wins.
Deep regretts Deep regretts is a journey into the world of sea horror and personal demons. The dynamic and fascinating game process will immerse you in the spooky waters of Lavcraftian fantasies, which should be extremely careful, since there is one step between regret and madness. The game will definitely appeal to fans of management, gathering sets and those who do not shy away from the elements of chance and unpredictability.
Publisher: Igromag
Language: Ukrainian
Players: 1-5
Play time: 30-150 m
Age: 14+