stormy traveling (a wild venture) is a duel card playing about forest dwellers who help others hard but compete with each other. Players get cards from a joint log and play them during their travels, receiving equipment, useful relationships and investment projects.
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Players walk in turn. In your course player available 4 options:
In their course, the player can perform 2 main actions and any number of free , however, the main actions cannot be activated by the same card.
maps, in addition to starting, requires payment of a certain number of coins. The initial 5 coins are not enough for a long time, so you have to look for ways to earn.
Activation of cards spends supplies from them and gives a variety of useful effects: to move a game field and to receive appropriate rewards, to pull new cards, to earn coins, and so on. When the player comes to the end of the route, he will return home - and with fresh forces will go to new journeys.
in the deck exists 3 types of cards:
The type of card affects how it is used during the game and how the winning points at the end of the game are considered:
Players seek to get rid of the supplies on their inhabitants and manats, because it is such cards that are placed under the card of calculating the winning points at the end of the course. In a standard game, these cards cannot be viewed, but must be remembered.
The game is made after the deck is exhausted. Next to a empty stack players make one more course and then the final count of points:
The player who won the most points is the winner of the competition. In the event of a draw, the author proposes to split the victory.
Publisher: Igromag
Language: Ukrainian
Players: 2
Play time: 40-60 m
Age: 10+