Board Game A Wild Venture
This is a dueling card game about forest dwellers who are eager to help others, but also compete with each other. Players receive cards from a common deck and play them during their travels, gaining equipment, useful connections, and projects to invest in.
How to play
At the beginning of the game, players choose the spring or autumn side of the playing field, shuffle one of the thematic decks together with the main one, and also conduct individual preparations, during which each of them will receive their own unique avatar - a frog, a rabbit, or a crow.
Players take turns. On his turn, the player has 4 action options:
- Main action: play a card.
- Main action: activate a card.
- Free action: play a card with the effect of «free action».
- Free action: enchant a building.
On his turn, the player can perform 2 main actions and any number of free actions, however, the same card cannot be activated with main actions.
Playing cards, except for the starting ones, requires paying a certain number of coins. The initial 5 coins won`t last long, so you`ll have to find ways to earn them.
Activating cards consumes their supply and provides various useful effects: moving around the playing field and receiving corresponding rewards, drawing new cards, earning coins, etc. When the player reaches the end of the route, he will return home — and with fresh strength will set off on new journeys.
There are 3 types of cards in the deck:
- manatki;
- buildings;
- residents.
The type of card affects how it is used during the game and how victory points are counted for it at the end of the game:
- manatki are triggered when any player fulfills a certain condition, approaching the effect of the relic;
- buildings require enchantment and investment;
- residents are activated by the player at his own will.
Players strive to get rid of supplies on their residents and manatki, because it is these cards that are placed under the victory points calculation card at the end of the turn. In the standard version of the game, these cards cannot be viewed, but must be memorized.
The game ends when the deck runs out. Next to the empty pile, players make one more move, and then the final scoring begins:
- Buildings bring points based on the number of supplies.
- Points for loot — this is the number of loot cards multiplied by the number of enchanted buildings.
- Resident cards are divided into 3 piles — crows, frogs, and rabbits. The number of cards in the smallest pile is multiplied by the number in the largest pile — these will be the winning points.
The player who has scored the most points becomes the winner of the competition. In the event of a tie, the author of the game offers to share the victory.
Publisher: Igromag
Language: Ukrainian
Players: 2
Play time: 40-60 m
Age: 10+
- double-sided game board
- 6 starter cards
- 24 academy deck cards
- 3 resident starter cards
- 51 main deck cards
- 24 news decks
- 12 game board tokens
- 3 travelers
- 2 landmark cards
- 2 HP counting cards
- 48 coin tokens with a value of 1
- 12 coin tokens with a value of 3
- game rules