An adventure board game set in the Chernobyl Exclusion Zone. The game was developed by Polish game designers, fans of the «S.T.A.L.K.E.R.» and «METRO 2033» universes. If you are also a fan of the «S.T.A.L.K.E.R.» video game series, we guarantee that you will like this board game of the iconic 3D shooters.
Tabletop S.T.A.L.K.E.R.
Players become seekers and set off on a journey through the radioactive wasteland. They explore various locations of the Zone, looking for valuable artifacts, useful equipment and other strange things that will help them overcome all the challenges on the way to the nuclear power plant and unravel the mysteries of Chernobyl.
Decades have passed since the nuclear disaster, but a secret life is still raging in the Chernobyl radioactive zone. If you believe the rumors, dangerous ugly creatures roam there. They say that in the Zone you can encounter anomalies that violate the laws of physics. They also talk about the Source - as if this legendary artifact really exists. But soon this Source will reach its critical mass and destabilize, which will lead to an even more terrible catastrophe than the explosion of 1986.
So, you immediately begin your journey to the Sarcophagus - towards glory... or death.
Gameplay
At the beginning of the game, players choose seekers, characters with special abilities and characteristic values - observation, athleticism, willpower, and intelligence. Seekers also have different reputations, stamina, and starting equipment.
The game consists of rounds, and each round consists of successive phases. During each phase, players take turns, starting with the player with the Zone Voice token (the first player). The phases are played in the following order:
Each player can perform a maximum of two actions per turn.
Each player, in turn order, takes 1 event card that corresponds to the location where their character figure is located. Not all locations have a corresponding event deck. Players in the Chernobyl, Pripyat, or Duga locations skip this phase. After taking the card, the seeker reads the text on it aloud and plays the event. Event cards describe adventures, dangers, or chance encounters. When playing an event card, the seeker passes a check or makes a choice.
If, while playing an event in a secret location, the seeker reaches the line "You have solved the mystery", he places this event card under his tablet. Only after the seeker solves two mysteries in two separate secret locations will he be able to reach the Sarcophagus.
If the seeker is instructed to read the last paragraph of the Sarcophagus event card (the inverted fragment of text), the game ends with him winning.
The Voice of the Zone takes one rumor card, reads the text on it aloud, and carries out the instructions. Rumor cards affect the overall situation on the playing field. During this phase, an emission may occur. A wave of destructive radiation will erupt from the reactor, covering the entire Zone. The ejection can be fatal for seekers who do not hide in bunkers in time.
Passing checks
Encounters with anomalies, fights with mutants, external location events, and some location actions require checking certain characteristics of seekers. In this case, the symbol of the characteristic that needs to be checked will be indicated on the card. To pass the check, the seeker rolls three dice. He adds the rolled results to the value of the characteristic being checked.
After the roll, the seeker may make an effort to reroll. To do so, he increases his fatigue by 1 and rerolls one die of any kind. This can be done only once per check. The effects of some items and character abilities also allow dice to be rerolled.
To pass a characteristic check, the final result must equal or exceed the specified difficulty of the check.
Encounter a threat
Victory and Defeat
Publisher: Geekach
Language: Ukrainian
Players: 1-4
Play time: 120-180 m
Age: 18+