Board Game Zombicide - Eternal Empire
Ruins of greatness
The powerful empire fell after revealing its main secret of force. The greed of the neighboring peoples became its death, because everyone sought to take possession of a mystical source of energy - these. For centuries, the Empires have lived in harmony, using vitality to build a land rich in resources. However, there is almost nothing left of this colorful past among the corpses and ashes. Only the last masters continue to resist the hordes of the dead, trying to return the lost.
This is a supplement with a campaign regime to a cooperative game about fighting the dead "Zombicide - White Death" In these lands, heroes will be able to draw mystical energy, which, according to legend, is an integral part of life itself. The wise use of ancient power will help to overcome even the most dangerous creatures.
these statues, the sources of this power, are the main target of the deity of the gods. The heroes will have to restrain monsters in order to preserve the remnants of the empire`s vitality!
The add-on features new heroes with unique abilities, new map tiles, and expanded rules. Additional components and mechanics will provide exciting game experience with a large space for strategic decisions.
Expansion features
The add-on includes a campaign of 10 adventures that gradually become more intense and challenging. The basic rules remain the same as in the basic version of the game, complemented by new mechanics and elements:
- Tsi strength. Mystical force is used through special advanced logs of weapons and spells. Heroes can receive these with meditation and spend it to perform extraordinary action. These strength allows you to activate a variety of effects: add dice to throws, cause more injuries, or even use appropriate skills.
- Meditation. The new action increases the stock of these hero to 3. You can meditate in any zone without zombies or tokens of misconduct, and meditation in the area with the statue instead increases the stock to 6/li>
- Virgins. Unnatural creatures protect all zombies around everything except the attacks filled with energy.
- the deer of the gods. The monster attacks these statues and destroys them with one attack. Each hero loses 1 these every time they take the mold of the monsters.
- ice zones. Dangerous places that can be crossed but on which heroes can neither stop nor go into battle.
- The plot. The campaign provides heroes with the opportunity to develop, store powerful weapons for future adventures and learn new skills. Decisions made during each task will affect the further course of events, creating both positive consequences and serious complications.
Publisher: Geekach
Language: Ukrainian
Players: 1-6
Play time: 60 m
Age: 14+
- 18 figures:
- 6 heroes
- 8 overseer freaks
- monster
- 3 tsi statues - 12 hero cards
- 136 objective cards
- 4 double-sided map tiles
- 145 mini-cards:
- 72 equipment cards
- 56 zombie cards
- monster card
- 16 tsi skill cards - campaign sheet notebook
- 37 tokens
- rulebook