Fighting Otherworldly Evil in the Museum
Among all the exhibits of the Miskatonic Museum, the collection of rare occult artifacts attracts visitors the most. Some believe that these ancient objects breathe otherworldly evil and threaten the barrier between our world and other dimensions. And once these devilish forces are released, they will turn humanity to ashes…
This is a cooperative game about mysterious and supernatural events based on the works of H. F. Lovecraft by Richard Lonius and Kevin Wilson.
The goal of the game is to work together to stop the awakening of the Ancient One. Fortunately, the ancient cults created a special symbol that can drive away sinister creatures, so it is precisely such symbols that researchers will look for on the territory of the museum – signs of the Elder Gods.
Game components
The board game contains quite interesting and unusual game components, and it is also worth noting the variety of cards and tokens:
- Clock. Time in the game is tracked using a clock, as it plays an important role in the gameplay. Hurry up – Time is ticking, and with each midnight, the Ancient One gets closer to awakening...
- Museum Entrance Letter. A notice that lists and describes the actions players can take at the entrance to the museum.
- Green dice, which are needed to complete tasks and complete adventures.
- Yellow dice, which are usually rolled after using a regular item.
- Red dice, which are usually rolled after using a special item.
- Ancient Cards. These cards depict the various Ancients that the explorers will fight against.
- Explorer Cards and Tokens. These cards depict the various explorers that the players control. Each explorer card has a corresponding token.
- Adventure Cards. These cards depict various rooms and events in the museum that players must explore to find the marks of the Elder Gods.
- Otherworld Cards. These cards are special adventures in other dimensions. When the gates to Otherworlds open in the museum, explorers can explore what lies beyond.
- Common Item Cards, Special Item Cards, and Spell Cards.
- Ally Cards. These cards are special adventures in other dimensions. people who help explorers in their search for the Elder Gods` signs.
- Myth Cards that lead to ominous, mysterious events at midnight…
- Mind and Health Tokens. These tokens are needed to track the explorers` mental and physical state.
- Evidence Tokens in the form of the sole of a shoe allow players to roll one or more dice during an adventure.
- Monster Tokens. These are various monsters that can prevent explorers from successfully completing adventures.
- Mask Monster Tokens. These are special monsters. These tokens are added to the monster bowl if the Ancient One — Nyarlathotep. Yes, he`s here too!
- Doom Tokens, which track how close the Ancient One is to awakening.
- Elder Gods Mark Tokens, which track how close the explorers are to stopping the Ancient One from awakening.
Gameplay
In the game, players take turns exploring the museum and trying to complete various adventures. The game starts with the first player, and then the turn is passed clockwise. Each turn consists of three consecutive phases:
- Movement Phase. In this phase, the player moves his explorer token to an adventure card, an Otherworld card, or to the entrance to the museum. The player can also leave the explorer token in place.
- Adventure Phase. If the explorer token is on an adventure or Otherworld card — the player attempts to complete the adventure and rolls dice to complete the task. If the explorer token is at the entrance to a museum — the player performs one of the three actions listed on the sheet.
- Time Phase. The player moves the clock forward three hours. After the time phase, the player`s turn ends. The next player begins their turn.