Fast-paced deck-building wargame
A hit war strategy with deck-building mechanics about the confrontation between the American and German armies in the last years of World War II.
In 1944, the Allies landed in Normandy, thereby opening a second front in Europe. In the duel deck-building wargame, one player plays for the Americans, and the other for the Germans. Players are offered 12 unique scenarios with asymmetrical goals.
The game is implemented on a card engine. Using cards, players give orders, call for reinforcements and determine the initiative. Combat losses are also cards. By causing damage to the enemy, the attacker destroys the opponent`s deck.
Game progress
At the beginning of each round, players draw 4 cards from the deck. They determine initiative by choosing one card each. The player with the highest value on the card receives an initiative token, which allows them to move first. The chosen cards are then discarded.
Players take turns playing cards from their hand. On their turn, a player can either play one of the actions or send a card to the reserve.
Actions:
Victory conditions
The selected scenario specifies the goals of the players. The sides have asymmetrical victory conditions. Usually, it is necessary to capture and hold certain squares that give victory points. If a player achieves the set goal, the game immediately ends with his victory. A player also wins if he destroys the opponent`s last combat token.
Publisher: Lord of Boards
Language: Ukrainian
Players: 2
Play time: 45-60 m
Age: 14+