Board Game Undaunted - Normandy
Fast-paced deck-building wargame
A hit war strategy with deck-building mechanics about the confrontation between the American and German armies in the last years of World War II.
In 1944, the Allies landed in Normandy, thereby opening a second front in Europe. In the duel deck-building wargame, one player plays for the Americans, and the other for the Germans. Players are offered 12 unique scenarios with asymmetrical goals.
The game is implemented on a card engine. Using cards, players give orders, call for reinforcements and determine the initiative. Combat losses are also cards. By causing damage to the enemy, the attacker destroys the opponent`s deck.
Game progress
At the beginning of each round, players draw 4 cards from the deck. They determine initiative by choosing one card each. The player with the highest value on the card receives an initiative token, which allows them to move first. The chosen cards are then discarded.
Players take turns playing cards from their hand. On their turn, a player can either play one of the actions or send a card to the reserve.
Actions:
- Move. The squad token moves the distance indicated on the card. While moving, scouts scout the area, leaving behind binocular tokens. Riflemen, machine gunners, and mortars move only through the scouted area. The sergeant`s assistant gives the squad +1 to move. The sniper can land on any square.
- Support. You can add cards from the reserve to your discard pile. Or draw several cards from the deck into your hand. Either take control of the square. Or move the objective token. Or force the opponent to take the Fog of War card.
- Attack. The target is selected. The defense value is the unit`s defense value + distance + cover bonus. The attacker rolls the number of dice indicated on the card. If at least one of them has a value greater than or equal to the defense value, the attack is successful ("0" is also a success). The opponent removes the card of the corresponding unit - from his hand, from the discard pile or from his deck. If there are no more cards, the token of the attacked unit is removed from the field.
Victory conditions
The selected scenario specifies the goals of the players. The sides have asymmetrical victory conditions. Usually, it is necessary to capture and hold certain squares that give victory points. If a player achieves the set goal, the game immediately ends with his victory. A player also wins if he destroys the opponent`s last combat token.
Publisher: Lord of Boards
Language: Ukrainian
Players: 2
Play time: 45-60 m
Age: 14+
- 54 American troop cards
- 11 American troop combat tokens
- 4 American troop collection tokens
- American troop objective token
- 18 American troop control tokens
- 54 German troop cards
- 11 German troop combat tokens
- 4 German troop collection tokens
- German troop objective token
- 18 German troop control tokens
- Game rules