Board Game Radlands
A fast-paced dueling game about fierce battles for water in a post-apocalyptic future world.
This is a colorful game in which you will try to defeat your opponent thanks to incredibly powerful card combinations. People and event cards will help you protect your last three camps from the invasion of the enemy army.
Duel post-apocalyptic battle
Each player receives a set of three unique camps that must be protected. The first to destroy all three of the opponent`s camps will win.
Water is the main resource in the game. You will spend it on playing people and event cards, as well as applying the effects of your cards laid out on the table. People protect your camps and have useful abilities, and events are powerful effects that are triggered after a certain time.
Both players take cards from the same deck. All cards in your hand can be played onto the table or discarded for immediate disposal effects. To win, you will need to manage your cards and water wisely.
Game Flow
Players take turns. A turn consists of three phases:
- Events.Advance your event cards and play the first event card in the turn, then discard it.
- Replenishment. Draw a card from the deck and 3 water tokens for the current turn.
- Actions.
A player may perform any of the following actions in any order, any number of times:
- Play a card. A player may play a human card from his hand, paying the required number of water tokens, and place it in front of any of his camps (even destroyed ones). A player may play an event card from his hand, paying the required number of water tokens, and place it in the space indicated on the card in the event queue.
- Take a card. The player pays 2 water tokens and takes a card from the main deck into his hand.
- Discard a card. The player discards a card from his hand and applies the discard effect.
- Take a «Reservoir». The player pays 1 water token to take a «Reservoir» into his hand. «Reservoir» can be discarded to get an additional water token.
- Activate an effect. The player activates the effect of one of their ready camps or a person (a card with an inactive effect, not damaged, not played this turn) in any column in front of the camp. The effects and the costs for activating them are indicated in the black sections at the bottom of the card.
End of the game
The player who first destroys all three of the opponent`s camps immediately wins the game.
Publisher: Geekach
Language: Ukrainian
Players: 2
Play time: 20-40 m
Age: 14+
- 46 person cards
- 20 event cards
- 34 camp cards
- 2 “Reservoir” cards
- 2 “Robbers” cards
- 2 landmarks
- 6 water tokens (white)
- 6 additional water tokens (black)
- game rules