The seventh edition of «Call of Cthulhu» is compatible with all previous versions of the game that use the K100 Basic Roleplaying System (BRS).
Quick Start and Introductory Adventure
This is a quick start book with concise rules for this role-playing game. It contains all the information you need to start playing «Call of Cthulhu» and enjoy your first few games. The book contains a brief overview of the basic rules and general gameplay. It also includes the introductory adventure «The Ghost». At the end of this booklet you will find four ready-made explorers. Players can choose any of the ready-made characters and play them in this adventure.
The «Ghost» Scenario designed for the novice Keeper and novice players. The action takes place in 1920 in Boston, Massachusetts. Players are hired to investigate mysterious events in an old house. If you believe the rumors, it is haunted. The Investigators - a team of amateurs and detectives who volunteer to solve this mystery. In the introductory part of the scenario, the investigators meet the homeowner, who introduces them to the case.
Legendary tabletop role-playing game
This is a tabletop adventure in the genre of mysticism and horror. As brave investigators, you and your friends will go to bizarre dangerous places, uncover sinister plans and repel uninvited night guests. From old tomes you will gain forbidden knowledge not intended for mere mortals. On your way, terrible monsters will lie in wait for you, who can deprive you of your mind with just their appearance. You will also constantly encounter crazy cultists, henchmen of the forces of evil. It is on you and your friends that the fate of the whole world will depend!
The goal of the game is to have an interesting and unforgettable time with friends, exploring the game world and creating a creepy mysterious story together. One player takes on the role of the game moderator, the so-called Keeper of Secret Knowledge. He controls the course of the game for other players and applies the rules if necessary. The rest of the players become brave explorers of the incomprehensible, the heroes of this story. These players try to explore, understand and ultimately challenge the horrors and unravel the secrets of the Cthulhu Mythos.
The Keeper chooses one of the stories - in this game they are called "adventures" or "scenarios". Each adventure provides the Keeper with the structure of the story - a plot that he tells to the players. The Watcher is like a film director in which the actors do not know the script in advance. The players play the roles of the characters in the film, but they have complete freedom, can improvise and act at their discretion, moving the plot of the script.
This is a primarily conversational game. The Watcher describes the scene, people and surroundings, as well as the details of encounters. The players tell the Watcher what their investigators are doing, how they interact with other characters, objects, etc. The Watcher then tells the players what happens next. According to the rules of the game, the success or failure of an investigator`s action in a "conflict situation" is determined by rolling a multi-sided die.
Gameplay
The Watcher and the players use a set of dice during the game. These are different polyhedra, namely: percentage dice (K100), tetrahedral dice (K4), hexagonal dice (K6), octahedral dice (K8), and icosahedron dice (K20). The letter «K» means «die», while the number after K — is the range of possible options. For example, 1K8 generates random numbers from 1 to 8, and 1K100 generates numbers from 1 to 100.
Skill rolls are made during various conflict situations in the game. If a player makes a successful skill roll, he marks it in a cell on his investigator sheet. Only one skill check can be made at a time. At the end of the scenario, the player can improve this skill by using the experience gained. In this case, the Keeper allows him to make a “skill improvement roll”: if the result of the roll is greater than the current skill value, the investigator gains +1D10 points to that skill.
Sometimes a player must roll for skills that are not listed on his investigator sheet. In such cases, he chooses one of the characteristics that most closely matches the conflict situation and makes a skill roll for it.
The Keeper will tell him when to make a skill roll and how difficult the task is. During the game, the player simply describes what their investigator is doing, and the Keeper decides whether a roll is necessary.
A player can reroll the dice if they can make a convincing argument to the Warden. During the reroll, they roll the dice a second time, but this time the situation becomes more complicated. If they fail the roll a second time, the Warden penalizes them.
If two investigators are arguing with each other or one of the investigators comes into conflict with a character controlled by the Warden (a monster or a non-player character), the Warden can instruct the investigator to make a confrontation roll. To resolve the conflict, both sides of the confrontation roll the dice of the specified skill (or characteristic) and compare the results. A normal success beats a failure, a high success beats a normal success, and an extreme success beats a high success.
The Warden may award a Luck roll if certain circumstances depend on the unseen intervention of fortune. The roll is considered successful if it does not exceed the investigator`s current Luck value. When the investigator encounters the otherworldly horrors of the Cthulhu Mythos or stumbles upon something earthly but equally terrifying (such as the mutilated corpse of a friend), he must make a Wisdom roll. If the result of the roll exceeds his current sanity value, he will lose a significant portion of it.
During combat, all explorers, as well as characters and monsters controlled by the Keeper, are activated in descending order of their agility values. The explorer, character, or monster with the highest agility value takes the turn first, followed by the others in descending order. Explorers have three combat skills: combat, dodge, and shooting. Two of these skills are divided into specializations, such as combat (hand-to-hand combat) or shooting (rifle/shotgun).
A combat roll is made like a normal skill roll. The player chooses the skill or characteristic that best fits the conflict situation and rolls the dice. If a combat participant does not want to inflict damage on the opponent, but has another goal, he can achieve his goal with the help of a "combat maneuver". A successful maneuver allows you to disarm the opponent, knock the opponent to the ground, or grab the opponent.
Victory and Defeat
This is a cooperative game in which the participants, playing as different investigators, act as one team. Usually, together they try to uncover the plans of the forces of evil and prevent the terrible disaster that the followers of the dark cult and terrifying monsters seek to cause. The Keeper is responsible for all obstacles and dangers that the investigators encounter. The Keeper also controls the actions of secondary characters and monsters in the adventure.
Investigators "win" if they manage to achieve their goal, and "lose" in case of failure (then, of course, they can test their strength again). During the game, explorers can suffer injuries, mental trauma, and even die. If an explorer must "rest", the corresponding player can instead take or create a new explorer who will join the team and continue the story.
During the game, the surviving explorers become more experienced. They learn about terrifying monsters, secret powers, and forbidden tomes, and acquire new skills and abilities. Explorers constantly develop until they retire or meet death.
Publisher: Geekach
Language: Ukrainian
Players: 2-5
Play time: 120+ m
Age: 12+