This is a cooperative game in the style of Mysterium and Dixit with hidden asymmetrical roles:
- Grimoire plays openly and is the only Traitor known to anyone. He knows where the exit from the Library is, but he is forbidden to talk to the Wizards. Grimoire gives clues to other players using illusion cards. Grimoire`s goal is to help the Wizards find the exit.
- The Wizards keep their role a secret and decipher the Grimoire`s clues to find the door and get out of the Library.
- The Traitor hides his role and tries to confuse the Wizards. Wins if the Wizards lose all their cohesion points.
Gameplay
- At the beginning of each round, trap tokens are placed in front of the Grimoire, depending on the time spent in the previous round. Each trap will have a special effect and will hinder the Wizards in some way.
- The Grimoire takes the top card from the illusion deck and places it face down next to him - this is the exit card that the Wizards must guess. The Grimoire reveals two more illusion cards and places them on the book tablet. Using two butterfly tokens, he points to 1 or 2 elements on these cards to hint at the exit card.
- All the Wizards close their eyes, the Grimoire asks the Traitor to open his eyes and shows him 8 cards in the album. The Traitor can choose up to 2 cards to be replaced with new ones.
- All these cards are shuffled with the exit card and laid out around the playing field. The Wizards discuss the clues and try to guess the exit card. Each Wizard places his token next to the card he thinks is correct. At this stage, the Grimoire uses an hourglass to measure the time for reflection.
- If at least one character token is next to the correct exit - the players advance a token on the progress track. Successful completion of all game rounds will lead the Wizards and the Grimoire to victory. For each incorrectly chosen card, the Wizards lose a cohesion token - losing all tokens means a sole victory for the Traitor. If none of the players chose the correct exit - the game continues, but the progress track token remains in the same place.
- All illusion cards are refreshed and a new round begins.
Search for the Traitor
When the players lose the last cohesion token from the dark section of the game board - the accusation phase begins. For 1 minute, all players except the Grimoire discuss the identity of the Traitor, after which, on the count of three, they simultaneously point a finger at him. For each player falsely accused, the Wizards lose 2 cohesion tokens. If the Traitor has been exposed, he will no longer participate in the discussions, but will play the usual phase of discarding illusion cards.
Game without the Traitor
If there are 2 or 3 players in the game - there is no Traitor in the game. In a duel game, the Wizard player receives two character tokens, which he randomly places in the selection phase.
So, PlayTale urges you not to lose your cohesion and get out of this enchanted Library as soon as possible!