A remake of the cult semi-cooperative with traitors «Star Cruiser Galactica», developed in 2008 by the famous Corey Konechka. The board game was released in 2021. It is based on the works of Howard Phillips Lovecraft. Now it is not science fiction, but horror and mysticism. The action takes place not in space, but on Earth, and the enemies of people are not Cylons, but deep-sea ones.
The game boasts exciting gameplay, stylish design and gorgeous miniatures.
A game about hidden betrayal, intrigue and paranoia
The game takes participants to 1913. The action takes place on the steamship «Atlantica», heading to Boston, America. Something sinister is happening in the middle of the Atlantic Ocean. Dark shapes are seen in the water, haunting the ship, the crew and passengers have nightmares, some behave strangely, and some go completely crazy. A few days later, a dead passenger is found in the ship`s chapel with an unfolded grimoire and ritual implements. Before you can comprehend what you`ve seen, something that has emerged from the depths is already trying to break on board!
This is a semi-cooperative game with traitors. Some players play as humans fighting for survival and trying to save the ship. Others play as hidden or open traitors, henchmen of the deep, who seek to destroy the ship. At first, no one knows who is who. If the "Atlantic" arrives in Boston, the human players will win. Otherwise, the traitors - hybrids and cultists - win.
Before the game begins, players choose characters with unique characteristics, take hero tablets, tokens, starting item cards, skill cards and other specified components. Participants receive secret loyalty cards that determine their hidden roles. Players can receive loyalty cards of humans, hybrids and cultists.
Game progress
Participants take turns. The active player`s turn consists of 4 steps:
The player takes the skill cards that are indicated on his character`s board. If the character is in the infirmary, the player takes only one card from the specified skill set. Skill cards can be played during his or someone else`s turn - after applying the effect, the skill card is discarded.
The player takes 2 actions of any kind:
The player takes the top card from the Myth deck and plays it:
First, a pair of chaos cards are laid out face down. Then, players take turns adding a few of their skill cards face down if they wish. All the cards laid out are shuffled, then sorted into 2 piles - support and hindrance skills. The values on the cards in the piles are added, and the hindrance amount is subtracted from the support amount. If the result is not less than the target value, the players successfully pass the test. Depending on the result, they apply success or failure effects.
While advancing along the journey track, the monsters move 1 zone closer to the stern. If the "Arrival" point is reached, the captain selects one of the course cards, plays it and places it in a row near the playing field. Then he returns the token to the "Start" division of the journey track. If the total value of the course cards placed in the row is "12", the game ends when the token reaches the "Arrival" point. next time.
If, after advancing along the ritual track, the token reaches the "Spell" section, the deep sea creatures in the deck and water zones are removed from the field, Father Dagon and Mother Hydra return to the Depths, the passengers in the deck zones die, and the characters end up in the infirmary. The token then returns to the original section of the ritual track.
If a player has more than 10 skill cards in his hand, he discards the extra ones.
At the halfway point, when the values on the course cards are 6 or more, all players receive one more loyalty card. Some human players may become supporters of the deep sea by receiving “Hybrid” cards.
Game End
The game ends if:
All players reveal their loyalty cards. If the 1st condition is met, the players who have only “Human” loyalty cards win. Otherwise, players who have at least one "Hybrid" loyalty card win.
Publisher: Geekach
Language: Ukrainian
Players: 3-6
Play time: 120-360 m
Age: 14+