The latest edition of the excellent tactical strategy, which has improved design, added solo mode and revised rules for playing with three people.
POST-APOCALYPTIC CARNATION
The board game takes participants to a post-apocalyptic world torn apart by endless wars between people, machines and mutants. Players will lead existing factions and come together not for life, but for death to win their place under the sun.
The strategy of the Hegemony gangs is based on close combat, in which they use nets to neutralize enemy units. Moloch`s machines boast a large number of modules and units focused on ranged combat. The regular army of the Outpost is sharpened for blitzkrieg. As for the Borgo mutants, they are also a fairly fast faction with high initiative.
GAME PROCESS
To win, players must destroy enemy bases, i.e., reset their strength indicators, which are initially equal to twenty points. If the bases have not been destroyed by the end of the game, the players compare the current values on the damage counters, and the faction with the highest base strength becomes the winner.
At the beginning of the game, the participants place their bases on the hexagonal field. Players take turns. The active player takes up to three tokens from his faction`s pile and places them face up in front of him. A player can never have more than three tokens in front of him. The player must discard one token.
Tokens are divided into two types - troops and instant actions, which are not placed on the field, but allow you to immediately start a battle, drop a bomb, use a sniper shot, blow up an enemy token with a grenade, move to a neighboring free hex, or push the enemy away from you.
Troop tokens are units and modules. During their turn, the player can place them on any free hexes of the field. When all hexes of the field are occupied, the battle begins automatically. The order of activation of tokens depends on the initiative value. The units with the highest initiative are the first to deal damage. Losses are distributed simultaneously. If units with lower initiative were not destroyed during the previous wave of attack, they also enter the battle. Bases are attacked last, as they have zero initiative values by default.
END OF BATTLE
The game continues until the players have used up all of their faction`s tokens. When a player places the last token on the field, he activates his last battle. The game may end earlier if the opponent`s bases are destroyed. When playing with three players, all tokens of the faction whose base was destroyed are removed from the field. The game with four players is played in team mode two against two.
A deck of sketches cards is provided for playing alone. Each card shows the task - the arrangement of tokens on the field, the available tokens for selection, and the victory conditions. If the task cannot be solved, the correct answer is indicated on the back of the card.
Publisher: Geekach
Language: Ukrainian
Players: 2-4
Play time: 20-30 m
Age: 12+