ECONOMIC STRATEGY
A fascinating economic strategy from Ukrainian developers. The board game takes place in the cyberpunk world of the future. The participants of the game will become major industrialists and will develop their enterprises. The winner will be the one who will first make bio-work at their facilities.
THE WORLD OF THE FUTURE
A business center is depicted on the hexagonal playing field, where you can buy resources. Around it are five types of locations (technological parks, thermal power plants, factories, mines and mines), whose assets can also be purchased. In universities, players develop technologies, hire workers at the labor exchange, and in the car dealership they acquire transport in order to travel longer distances.
MARKET ECONOMY
A game with a very plausible economic model. It operates under basic market laws. The current value of resources is marked on a special exchange board. By producing the largest amount of a certain type of resource, the player becomes a monopolist in this industry and places his marker on the track, replacing the market one. If desired, he can raise the price of his resource each turn.
GAME PROCESS
Players take turns. The range of movement is determined by the player`s available transport. Depending on which hex the token stops on, the player can purchase an asset, transport, technology or hire workers. When crossing borders, the player receives and plays an action card - a contract, subsidy, dividends, taxes, etc. He produces resources at all his enterprises. Resources can be sold to the bank at market value. The player can conduct raids on other people`s enterprises. At the end of the turn, he pays his workers` salaries.
END OF THE GAME
The first player to make a biorobot wins. The game ends immediately. Players can complicate the rules - play until two or three biorobots are produced.
Publisher: BombatGame
Language: Ukrainian
Players: 2-4
Play time: 45-90 m
Age: 10+