Board Game Hegemony. Expanded Edition
Lead your class to victory
Capitalists, workers, the middle class and representatives of the state - in conditions of economic and social crisis - fight for their interests, trying to save the country. The dominant ideologies - socialism or neoliberalism, nationalism or globalism - will also depend on their actions.
It is a complex economic game with a card engine and completely asymmetric roles for 2-4 players. With the included add-on, solo play is also possible.
Working class
Requires quality medicine and education, forms unions, tries to achieve a higher level of well-being and high population figures.
Middle class
In addition to providing basic needs, it is engaged in the production of goods and services, and expands its influence.
Capitalist class
Takes care of the profits of its own companies, controlling taxes and increasing the cost of goods and services for other players.
State
Concerns about the media influence on the population, the level of its own legitimacy, offers state services and solves the problems of society.
Gameplay
- At the beginning of the round, each player performs preparation according to their role.
- Next, in a clear order, they perform 5 actions, starting with the working class. The active player chooses a card from his hand and plays its effect, or discards it to perform one of the basic available actions. In addition to the main action, you can perform one of the free actions of your class.
- In the production phase in reverse order, players who own companies produce resources, and the needs of the population are met, government loans are checked and taxes are paid to the state treasury.
- The voting phase determines the fate of bills proposed in the action phase, if any.
- In the accumulation phase players receive victory points for their own progress.
The game ends after the 5th round, at the end of which penalties for open loans are paid. The final outcome of the players is determined by their personal goals and the code of laws.
Expanded Edition: Now is the Time for Change
This is a rather unusual board game that carries not only the original gaming experience, but also educational value. The box also contains a large expansion pack «Crisis and Control», which includes automa rules for solo play or «additional player» in the regular game for each of the first three classes, as well as three mini-expansion packs:
- Crisis Response
- Secret Goals
- Alternative Problems
Publisher: Igromag
Language: Ukrainian
Players: 1-4
Play time: 90-180 m
Age: 14+
- game board
- 5 role markers
- 4 rule markers
- 4 player boards
- 270 regular cards
- 55 small cards
- 42 transparent markers
- 1 bag
- 1 free trade zone tile
- 6 warehouse tiles
- 222 tokens
- 231 wooden components