A fast-paced drawing game with "Roll & Write" mechanics.
The game is ideal for family or friends gatherings. It is also great to play solo. Players are offered 4 slot machines (tables + screens) of different difficulty - "Carnival" (low level), "Cyberattack" (medium level), "Dragon Fighter" (medium level) and "Dance Fever" (high level of difficulty). You can always choose a suitable slot machine so that it is not difficult for beginners, and experienced players - not boring.
Drop and draw
Pinball - is a slot machine that consists of a special glass table and screen. Using flippers, the player manipulates one or more metal balls, trying to score as many points as possible. The player`s score is displayed on the screen.
In this board game, two dice are thrown onto the table each turn. Each player chooses a dice to use to move their ball token and hit one of the cells. They then score points and activate bonuses. As soon as all players have moved their balls, a new turn begins.
If you cannot draw a cell, you lose a ball and the round ends. Then you start your new round. After playing three rounds, you end the game. When each player completes their third round, the participant with the most stars becomes the winner.
Game progress
You start a round by placing a «Start» on the arrow one ball token. A round consists of a series of moves. Players make moves simultaneously, using the same dice roll results. Each move consists of three steps:
You can push (and draw one of the double-lined cells) to change the value of the selected die for yourself. In the large push cell, write the difference between the rolled value and the value you want. Pushing can lead to a run after the next roll. If the difference between the rolled values is less than the written push value, you have run! The round ends for you immediately. You lose the ball tokens. Remove them from the tabletop.
Move your ball token to the element you want to hit. Choose an unpainted cell with the value of your chosen die and move your ball token there. Typically, you move your ball token from top to bottom, from the highest zone to the lowest. However, some arrows allow you to move your ball token in the indicated direction. When you move the ball down, you can skip any number of zones. Some elements can only be moved to under certain conditions, as outlined in the specific rules for each slot machine. If your ball token is on the flipper at the start of your turn, you may move it to any higher zone.
After moving a ball into a zone, you MUST draw a marker in an empty cell in it. If you are unable to do so, your ball cannot remain in that zone. You may only draw the cell with the value of the die you have chosen. Once you have drawn a cell, place your ball token next to it so that you know where your ball is at the start of your next turn.
Then count any points you have scored and/or any bonuses you have earned. Most items are combined into sets. Once you have drawn all the cells in a set, that set is considered complete. In this case, you can get a bonus or something special may happen. Additionally, you can erase the marks from all the cells in the set, so they can be drawn again.
End of the round and end of the game
If you move to the pinball zone and none of the values rolled on the dice allow you to draw any cell, you lose a ball. You also lose a ball if you draw a cell on one of the outer tracks in the pinball zone or if you move after a push. If you no longer have any ball tokens in the game, the round ends for you. Rounds do not always end at the same time for all players.
Erase the marks from all the cells circled with a dotted line. Draw the next circle on the round track. Place one ball token on the "Start" arrow again. Your next round begins with the next roll of the dice.
The game lasts three rounds. Wait for each player to complete their third round. Compare the results (number of stars drawn on the score track) and determine the winner - the player with the most points.
Publisher: Geekach
Language: Ukrainian
Players: 1-4
Play time: 30 m
Age: 12+