Board Game Civilization - A New Dawn
NEW EDITION OF "CIVILIZATION"
The new edition of Sid Meyer`s famous "Civilization" is a tabletop adaptation of the sixth part of the popular computer game. As always, players are invited to lead great nations and try to lead them to prosperity, conquering new territories, developing technologies and building wonders of the world.
GAMEPLAY
The game takes place on a field made up of hexagonal tiles. The different layout of the modules ensures a high level of replayability. Players place capital figures on starting tiles with stars. They then receive leaderboards and action lines, under which they place action cards. Participants take turns, starting with the first player. The active player plays one action card, moves it to the beginning of the row and moves all the cards that were on the left to the right. Before each turn, the first player moves the arrow on the event disk. The game ends when someone manages to fulfill one condition on each victory card.
MECHANICS OF A SERIES OF ACTIONS
PlayTale has to admit that this is a very interesting mechanic. As the game progresses, the action cards under the player`s row gradually shift to the right. It is most beneficial to play the card below the fifth cell, but often the card is played early and it does not have time to crawl to the end. Success in the board game "Civilization. A new dawn." In addition, the cells on the ruler are tied to a certain type of terrain, which means that many actions will only be available on tiles of the specified terrain type.
ACTION CARDS
There are five types of action cards in total. Cards can be upgraded throughout the game. PlayTale will now quickly go through card types:
- Culture. Players place control tokens on unoccupied tiles of the specified terrain type adjacent to friendly cities. This is how players expand their holdings and get resources;
- Science. Science cards allow you to increase the value on the technology disk - the number of divisions is equal to the number of the cell above the card being played. Replacement of action cards in a row with more advanced ones occurs when the necessary technological level is reached;
- Economy. Players move their caravans to enemy cities. Caravans are placed on tiles of the appropriate location type of action cell. The range of movement and the number of caravans are indicated on the card. Having delivered the caravan to its destination, the player returns the caravan to the economy card, receives trade tokens and, possibly, a diplomacy card of this policy.
- Industry. Players build cities or wonders of the world. Available tiles are determined by the type of cell above the action map. Wonders of the World cards show the cost of construction.
- Army. Players increase defense or attack. The cell above the action card determines the number of control tokens that can be boosted, or the power of each attack. Players can attack barbarians, capture policies or tiles with opponents` control tokens. In combat, players roll dice. Attacker`s combat strength is the value on the die plus the cell number. A defender`s combat strength is the value on the die plus a defense rating based on the city`s bonus, control tokens, or terrain type. The strongest wins. If it is the attacker, then he achieves his goal, and if the defender wins, nothing happens.
END OF THE GAME
When a player fulfills one of the conditions on a victory card, he places his control token next to that card, recording the achievement. Whatever happens next, the player is considered to have already fulfilled this condition. To win the game, you need to fulfill one condition on each victory card. The winning conditions are checked before the next move of the first player.
Publisher: Geekach
Language: Ukrainian
Players: 2-4
Play time: 60-120 m
Age: 13+
- 8 leaderboards
- 16 playing field tiles
- 1 event disc (track and arrow)
- 80 action cards (20 per player )
- 4 technology disks (4 tracks and 4 arrows)
- 16 policy diplomacy cards
- 16 player diplomacy cards (4 per player)
- 5 cards victories
- 24 Wonders of the World cards
- 24 Wonders of the World tokens
- 1 barbarian raid direction token
- 4 policy tokens (double-sided)
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- 8 reservoir tokens
- 4 natural wonders tokens (double-sided)
- 124 control tokens (31 per player)
- 44 plastic figures (per 1 capital, 7 cities and 3 caravans per player)
- 32 resource tokens (8 of each type)
- 9 barbarian tokens
- 34 trade tokens
- 2 dice
- 4 lines of action (1 per player)
- rules