A cool children`s wargame from a domestic manufacturer! This is a historical military strategy based on the game system «Admiral».
Players are offered two scenarios: in one they will go after pirate treasures, and in the other - they will take part in a full-scale sea battle.
A naval wargame for young captains
The set includes twelve assembled ships representing the Age of Sail: three copies each of a battleship, frigate, brig and galleon. There are magnetic cards with characteristics for these ships. Also in the box you will find a drawn playing field, overlay elements (plastic forts, islands, reefs, mines), chips, treasures and a unique weather vane for determining the wind. PlayTale has no doubt that young captains will be satisfied.
According to the chosen scenario, various elements are laid out on the playing field - islands, reefs, treasures, forts and ships. Players control symmetrical flotillas. They take turns. On their turn, the player can activate each of their ships - move and shoot. Or vice versa - open fire, and then move.
The magnetic cards of the ships indicate their characteristics - range in fresh wind, calm, storm, maximum firing range, number of shots per turn and ship strength indicator. Magnetic chips mark the actions on the ship cards: green - move, yellow - fire, red - damage.
Wind direction and strength
Advanced players determine the strength and direction of the wind at the beginning of the round by spinning the weather vane. The direction of the wind affects the range of movement. If the ship follows the wind, it moves the maximum possible number of cells. If the ship moves in the other direction, its speed is reduced by the number of sectors of deviation from the wind.
The color of the segment indicated by the arrow determines the strength of the wind. In fresh wind (blue color), ships move according to the basic rules. In calm weather (white color), all ships, except the brig, stand still. Thanks to its oars, the brig moves one cell. In a storm (red color), ships move in the direction of the wind. The number of cells is indicated in the characteristics. If a ship hits a reef, it takes as much damage as the number of cells it could not move. The storm is not dangerous for ships in the port or if it is docked at an island.
Shooting rules
The active player can shoot with each of his ships. The player announces which ship he is shooting with and at which target. Of course, the target must be within range. You can shoot in a straight line or diagonally. Reefs are not an obstacle for the guns. No ship, except the brig, can shoot through other ships or islands.
When shooting, the player rolls a die: even - miss, odd - hit. You can shoot with single shots, each time rolling a die, or in a volley. In the case of a volley, the die is rolled once and shows the result for all shots. Hits are marked with red chips on the target card.
Pirate Race
In this game mode, participants go in search of treasure on an island. Player flotillas start near their forts in opposite corners of the playing field. If a ship docks at a section of the island with gold, an ingot can be sunk onto it. A brig and a frigate carry one ingot of gold at a time, while a galleon and a battleship carry two.
The winner of the game is the one who:
Ocean on Fire
This is a scenario of a large-scale naval battle. All types of ships participate. Enemy forts are located in the corners of the playing field. Players place islands, reefs and secret mines.
The winner of the game is the one who:
Publisher: BombatGame
Language: Ukrainian, Russian
Players: 2-3
Play time: 25-45 m
Age: 8+