Flabbergasted!
This is a humorous role-playing system with easy rules, in which players will transform into young and ambitious (or even daring and scandalous) heroes of the early 20th century to go through a series of funny and absurd adventures with classic British humor borrowed from the works of Wodehouse, Monty Python, Fry and Pratchett.
Choose one of four archetypes for your heroes, choose a Director from among your friends who will direct your story, and transform into bohemian characters from the "roaring twenties" who experience funny and absurd adventures together!
Director and heroes - the basics of role-playing
The game is somewhat similar to participating in the creation of a sitcom: your story campaign (season) will consist of separate episodes, each dedicated to its own social activities, which you will plan Director (host or game master). Create a shared story, guided by the personal goals and character of the characters, and use the characteristics of the archetype to pass or fail the tests with the help of six-sided dice.
Will you try to gain favor in the secret society, or will you finally accept the vagaries of fate (and your character), and provoke a cascade of scandalous rumors about your personality? Both paths will lead to the discovery of new opportunities and unique events, and in both cases the plot will only become more fun and exciting!
Game Features
- Four character archetypes - transform into an aristocrat, a representative of the bohemian, an assistant or a capable person and try to use the features of your archetype to change the direction of the stories!
- Dice holder for checks - in controversial situations, players will check the success of their actions by skill checks on six-sided dice. For each point invested in the skill, your dice holder for checking will be replenished by one hexagon.
- Archetype Hint Points - each of the hero archetypes will have 15 special hint points, which without any checks can allow the character to direct the plot in a certain direction and will serve as a special hint for the Director. Since you are co-creating the story throughout the game, using hints will help make the plot more exciting and diverse.
- Club and social activities - all player characters will be members of a closed club, to which the elite of society are invited. Of course, to gain membership in this club, from time to time you will need to engage in rather unconventional activities and get into unexpected and funny situations. The rulebook contains tips on how to direct these activities, which should help the Director create a season plan.
- Hero Reputation - each character will also have a reputation scale. Deviating to the extreme point of scandal or service will open up new possibilities for you: you will either get into unexpected trouble, which will only make the game more fun, or you will receive an invitation to one of the Secret Societies described in the rulebook, which will assign you to perform special tasks.
- book