Company cooperative for guessing associations
An unusual cooperative filler for a party.
During the game, participants try to help the host guess the word. Players secretly write clues for him. The problem is that identical clues are deleted. In order for the clue to reach the host 100%, you need to come up with a truly original word.
Before the game starts, 13 cards are laid out face down on the table. Participants receive coasters and erasable markers. The player who understands the hints better than the others becomes the first presenter.
How to play?
The presenter takes one of the cards and, without looking at its front side, places it on the stand so that the words on it can be seen by the other players. Then he calls out a number from 1 to 5 - this is the number of the word on the card that he will have to guess.
The other players secretly write one associative word on their stands. When everyone has come up with clues, the presenter closes his eyes, and the participants show each other the stands and compare the words on them. Identical clues - identical words, co-rooted words, variants of the same word - are pushed aside.
After considering the remaining clues, the presenter tries to guess the word. Like a sapper, he has only one attempt.
The next player clockwise becomes the presenter. A new round begins.
End of the game
Play continues until the last card on the table. Participants count the number of cards guessed. The ideal result is 13 points. But for a start, it is not bad if the players guess more than three cards.
Publisher: Geekach
Language: Ukrainian
Players: 3-7
Play time: 20+ m
Age: 8+