A great addition for the game "Nemesis" or "Nemesis - Lockdown" featuring Kickstarter exclusives.
Includes a new shuttle extra field, action figures, tablets and new character action cards, turrets, new compartment tiles and exploration tokens, new feature, threat, personal objective, event, find and item cards, various tokens and counters, and the figurine of the first player is a cetonaut. If you want to play the new "Epilogue" or "Exploration Mission" game modes or the base game with new components, PlayTale strongly advises you to buy this add-on.
Epilogue mode
The main mode of the addition is an Epilogue mode, a short (45-60 min) 5-round game played after the regular game. The events of "Epilogue" take place after a certain period of time after the events of the base game "Nemesis". Players choose characters (from those who did not participate in the base game) and set out to explore a ship on which many strange events have occurred. All game results in "Nemesis" are saved.
Instead of regular task cards, players get simpler personal objectives. To overcome all kinds of threats, players will have to interact with each other. In addition, self-serving players who think only of themselves can accept a favorable offer.
Players also use an additional shuttle field. This is a new small ship (docked to the Nemesis) that has 4 extra bays. Supplement also adds 4 new compartments numbered "2":
Turrels
A turret figure is placed in a compartment if the corresponding research token is open. Shuffle the three different Turret Status tokens and place them face down next to the corresponding Turret figure. The top token in the stack determines the current state of the turret. This token is opened the first time any character moves into a turret bay. The turret can be destroyed by playing the Destruction action card. During the Fire Wound step of the event phase, aliens always destroy activated turrets in their compartments.
States of turrets:
Features, items and actions of characters
Addition "Nemesis. Aftermath adds feature cards to the game for each character (from the base game and this expansion). Feature cards can both provide certain advantages and limit a character.
Also, the addition "Nemesis. Aftermath contains feature maps for characters from the base game.
Research Mission Mode
This is a full game that can be played instead of the Nemesis base game. The game lasts 15 rounds. If you want, you can choose only characters from the "Nemesis - Aftermath". An additional shuttle field is also used in this mode. Players receive mission cards from the Nemesis base game. New characters, events and research tokens from the expansion "Nemesis - Aftermath" guarantee new experiences and impressions.
Threats
Addition adds a new deck of threats to the game. Like task cards, threats are small tasks that crew members must complete. If players fail to eliminate the threat in time, it will result in the defeat of all characters on board. How much time players have to eliminate the threat depends on the selected game mode.
Some threats are divided into two levels. To eliminate such a threat, you must first fulfill the conditions of the first level, and then - the second (and last) level. A threat with one level can be eliminated by fulfilling a single condition. Some threats require a new "Activate" action. This new basic action can only be performed in the compartment indicated on the threat map.
In Epilogue mode, players must eliminate 2 threats. Players have 2 rounds to eliminate each threat. In Exploration Mission mode, players have 5 rounds to eliminate each threat. Whenever the counter on the shuttle time track reaches the last, red cell, check to see if the threat conditions are met. If not, the game ends and all characters on board die.
Publisher: Geekach
Language: Ukrainian
Players: 1-5
Play time: 45-60 m
Age: 14+