Board Game Scythe
Welcome to the world of dieselpunk!
A super atmospheric game that will take you to an alternative world of post-apocalyptic Europe at the beginning of the 20th century. First of all, Gikach would like to note the bright original design and cool miniatures. The game is made in an unusual dieselpunk setting, set by the paintings of Jakub Rozalski, where huge mechanized robots only complement the rural idyll, lone rulers travel with faithful predatory beasts, and in the sky or in the forest wilderness, amazing devices of the mysterious Factory puff. And just as in a good book, form is an integral part of content, so in a game, setting is inextricably linked to mechanics.
You have a game with the latest changes to the rules, for example, a corrected balance for Saxony and automatic activation of the territory with a mill.
Five unique nations
Players are invited to choose unique nations and try to lead them to victory by knocking down the largest capital. There are five nations in the base game:
- Polania. Travelers from the Republic of Polania receive double rewards during adventures;
- Saxony. The warlike Saxon Empire is not limited to stars for objectives and victories in battles;
- Crimea. The peaceful Crimean Khanate uses battle cards as resources;
- Nordia. The workers of the Nordic Kingdom are able to swim across turbulent rivers;
- Rusvet. The Rusvet Union can perform the same action on the board over and over again.
Gameplay
Players take turns. All actions are performed using asymmetric tiles, which are randomly distributed at the beginning of the game. The active player selects a new zone of the tile by moving a token onto it. If you are not Rusvet, you are not allowed to choose the action you took last time. Depending on the selected zone, the player can perform the top action, the bottom action, or first the top and then the bottom. The cost of the action is indicated on the open red squares, and the reward is indicated on the open green squares. The main task is to level up your board and move the cubes from top to bottom, thus expanding the scope of the upper action and reducing the cost of the lower action.
Upper actions
The upper actions include:
- movement, which allows you to move a certain number of figures (workers, mechs, hero) or get coins. All figures can carry resources, mechs can transport workers. The hero and mechs can cross the river in certain places if a mech that knows fords is built. Hexes with tunnels are considered adjacent. When entering a territory with an adventure token, the hero receives an adventure card and chooses one of the proposed options for the development of events. When a hero or mech enters a territory with enemy combat units, a battle begins;
- weapons, which allow you to increase combat power or get combat cards for coins;
- trade, which allows you to buy resources for coins or increase popularity;
- production, which allows you to produce resources on several hexes. Each worker in the territory produces one resource, including another worker if it is a village.
Bottom actions
- modernization. As Gikach said above, modernization is perhaps the most important action, since it allows you to rearrange the cubes that cover the upper actions to the lower part, reducing the cost of the corresponding lower action;
- placement. Allows you to place a new mech on the field and open a new ability for all mechs and the hero;
- construction. Allows you to build buildings that make production more efficient, that act as a tunnel, or that increase popularity or combat power when performing upper actions;
- recruitment. Allows you to get a one-time bonus, and then receive permanent bonuses after performing the corresponding lower actions by the player himself or his neighbors.
Battles
Battles take place at the end of the active player`s turn, if he has sent a hero and/or mech to hexes occupied by enemy combat units. Players secretly place as many combat power units on the power discs as they are willing to spend - from 0 to 7. A player cannot spend more power than he has on the track. Opponents place combat cards under the discs - one for each of their units participating in the battle. The discs with the cards are revealed simultaneously. The strongest player wins. The values on the combat power tracks are reduced, and the combat cards are reset. The loser returns all of his figures to the base. For each worker removed, the winning aggressor loses one unit of popularity.
Factory
The central area is called the Factory. The factory counts as three territories, so anyone who wants to control it at the end of the game will have to take an advanced technology card, which can be used to expand the board if they reach or recapture the central hex. This is another area for taking actions. The lowest action on such cards is to move one figure twice.
End of the game
The game ends when someone places the sixth star on the triumph track. Stars are awarded for six upgrades, for sending all workers, all mechs, building all buildings, for recruiting all recruits, for completing the objective on the secret map, for the first two victories in battles, as well as for reaching the maximum values on the popularity and combat strength tracks. Depending on the position of their markers on the popularity track, players multiply the stars placed, controlled territories and total resources by different factors - and receive monetary amounts equal to the final result. Having fulfilled the conditions on the building bonus token, players can count on additional coins. That`s all. Players count their money. The richest player wins.
Synthesis of Euro and Global Strategy
This game combines all the best that was in Euro games. This is both pumping your tablet and placing and moving workers. At the same time, the game is in no way inferior to the leading 4X strategies, since it has all the components - resource extraction, expansion of your own possessions, exploration of territories with adventure tokens and, of course, the destruction of enemy forces. You have the opportunity to play, evaluate and understand why this game has been talked about so much in the last few years, for which it received a number of prestigious awards and the title of "Game of the Year", and why it is adored by both beginners and experienced players.
Publisher: Geekach
Language: Ukrainian
Players: 1-5
Play time: 115 m
Age: 14+
- Basic rulebook
- Automa rulebook
- Guidebook
- Achievement sheet
- Playing board
- 5 double-layer player boards
- 80 wooden resource markers
- 80 cardboard coins
- 12 cardboard hoarding tokens
- 12 cardboard adventure tokens
- 6 building bonus tiles
- 42 combat cards
- 23 objective cards
- 28 adventure cards
- 12 Factory cards
- 2 power discs
- 5 crossing cards
- 5 landmark cards
- 31 maps Automa
- 20 mech figures
- 5 hero figures
- 5 nation tablets
- 5 wooden action tokens
- 5 wooden popularity tokens
- 5 wooden power tokens
- 30 wooden star tokens
- 20 wooden building tokens
- 20 wooden recruit tokens
- 40 wooden worker figures 30 wooden technology cubes