Each card will take you to magical stories and familiar characters, which bring back the warmth of childhood memories. Players of all ages will be able to unleash their imagination potential thanks to the fabulous illustrations of the world of Disney and Pixar.
The rules of the classic game only add the ability to hint at the cartoon depicted on the card. It is better not to hint at the plot or use a quote from the film, because there may be people at the table who are not familiar with a particular story. However, the choice of hint is always up to the player. For example, for a card with an angry Uncle Scrooge, it is better to choose a not-so-obvious hint like "Missing", without referring to the cartoon itself.
The game is compatible with any other releases of the world-famous series.
A revolutionary party game for the association
This is the most famous and popular game for the association. The game has already become a classic of party games. Dixit was invented by the French game designer Jean-Louis Rubira and drawn by the artist Marie Cardois, who worked on greeting cards. When it was released, the game made a real breakthrough in the genre of party board games. It raised the bar to a serious height and became a benchmark for game designers creating party games.
The game received excellent ratings and reviews. It has survived many reprints and localizations, has acquired a huge number of additions and even several clones.
How to play
The rules are simple and understandable even for beginners. Participants place their rabbit chips at the beginning of the track for scoring points. They receive six random cards and voting tokens.
One player plays the role of the storyteller. Secretly from the other players, he chooses a card, comes up with an association for it and voices it. The rest of the players also secretly choose one card each. The picture on this card should correspond as closely as possible to the storyteller`s association. The storyteller, without looking, collects the cards, adds his own card, shuffles them and puts them in a row.
The players must guess the storyteller`s card. They look at the cards in the row and choose one token to vote: the number on the chosen token corresponds to the card`s position in the row. You cannot vote for your own card. The storyteller does not participate in the voting. Players simultaneously reveal their tokens.
After receiving points, players move their rabbits to the corresponding number of divisions of the victory points counter. In a new round, the storyteller becomes the next player clockwise. Participants take one card from the deck. Play until the last card in the deck. The winner is the player whose rabbit is leading on the track.
Publisher: Igromag
Language: French
Players: 3-6
Play time: 30-60 m
Age: 8+