Board Game Bomb Busters
This is a fun cooperative game in which the hardest thing is to keep quiet. And you will have to keep quiet, because for all its fun, the board game requires a lot of concentration, deduction and nerves of steel. You need to professionally defuse a bomb, so get ready for the constant feeling that someone will cut the wrong wire and the mission will be failed.
In this game, you are a team of sappers trying to defuse complex explosive devices. Each of you has closed tokens with numbers (in the form of "wires") on the stand, sorted in ascending order. Your goal is to find pairs of identical wires among the players and cut them. But there is a nuance: you cannot see your tokens. To complete the mission, you need to guess other people`s wires and at the same time remember that you can only ask about the numbers that you have.
Each mistake is a mistake. lost life. Five mistakes — and BA-BAH! And if you accidentally choose a red wire… It`s better not to think about it.
Puzzle with a timer
This is a game of luck, where a real challenge awaits you under the guise of intense cooperative play.
During the game you will have to:
- Keep track of who asks what (after all, you can only ask questions about your own numbers).
- Remember how the tokens are placed (always in ascending order).
- Keep in mind that some wires — are non-standard (yellow and red) and require a special approach.
- And most importantly — keep quiet, because you can`t just share ideas here. Every word can be a spoiler. But if you really want to, you can shout «Where`s the detonator?!» to make it easier for a moment.
66 ways to burn out beautifully
There are 66 missions waiting for you in the box, and each one is new:
- Introduces new rules, tokens, items, and difficulties.
- Gradually increases the tension and depth of deduction.
- Offers unique challenges: from yellow tokens with fractions (for example, 7.1) to red surprise wires that cannot be touched until the end.
- There are even closed boxes with new elements that open only as you progress - a kind of legacy, but without destroying the components. The intrigue lasts a long time.
Help under pressure
Your game characters — are not just faceless sappers. Everyone can get personal equipment. But you can use it only once per mission, and only after cutting 2 wires with the value indicated in the upper left corner of the equipment card. At the beginning, everyone has the same equipment.
What can you do?
- Spy on another player`s wire.
- Ask an additional question.
- Get an additional hint.
Use your own equipment wisely — there may be no second chance.
Publisher: Igromag
Language: Ukrainian
Players: 2-5
Play time: 30 m
Age: 12+
- board (with dial)
- 70 wire tiles (48 blue wires, 11 red wires, 11 yellow wires)
- 17 cards (12 equipment cards, 5 character cards)
- 5 tile stands
- 7 markers: 4 yellow and 3 red
- 5 "Surprise" boxes
- 8 zip-packs
- 8 large mission cards
- 40 tokens (26 information tokens (including 2 yellow), 12 confirmation tokens, 1 "=" token, 1 "&ne" token)
- figure (for mission 66)
- game rules